Onmyoji is a turn-based fantasy strategy game with PVP or PVE battles, where you can strengthen your beloved shikigami to build your dream tactical team and defeat various demons to become the ultimate onmyoji. Cross-platform play available for both Steam and English mobile versions.
Game genre :RPG-turn-based
Release date:19/06/2018
Publisher :Netease
Shikigami is summoned by the onmyouji to help them. The summoned Shikigami will be on the contracted list. When enough shikigami pieces are collected, they can summon that shikigami. After summoning, the shikigami will be available in the Shikigami section. During battle, shikigami are summoned to fight using paper dolls.
Shikigami has SSR, SR, R, and N rarity. Rarity affects the number of pieces to summon a shikigami.
Rare: SSR
Receive: Summon, Demon Parade
SSR Onmyouji shikigami has 2 sets of skills, normally a basic one-time attack support for the whole team. If you activate the transformation, the skill set will completely change into main damage with powerful and wide area attack skills to turn the game upside down when all teammates die.
Rare: SSR
Receive: Summon, Demon Parade
Kidou Maru is an SSR-rated Onmyouji Shikigami with the role of dealing damage in the squad.
Rare: SSR
Receive: Summon, Demon Parade
Kinnara is a female shikigami of Onmyoji, classified as SSR. This mythical creature is rooted in Indian mythology, appearing in both Brahminism, Hinduism, and Buddhism. Described in many forms, half human half horse or half human half bird, but the most popular is still half human half bird. When in male form they are called Kinnara, in goddess form they will call Kinnari.
Set 2: 15% crit
Set 4: When the equipper receives a lethal hit for the first time all buffs and debuffs
will be removed, HP restored to 100% and become for 1 turn. While frozen, defense is increased by 100%
and they become immune to debuffs. If the equipper survives the frozen status, HP is restored to 100% again.
Only triggers once per battle.
Set 2: Increases defense by 30%
Set 4: When dealing damage, has a 15% base chance (30% if target has Slow) to inflict
targets with for 1 turn when dealing damage. When attacked, decreases attacker’s by 30 for 1 turn
Set 2: Increases HP by 15%
Set 4:When receiving a crit attack, gain a shield that can absorb 10% of damage received
and has 30% chance to grant random allies shields, chance to trigger is lowered by 60% against taunted targets.
Set 2: Increases HIT by 15%
Set 4: Grants all allies with a that can absorb damage equal to 10% of the eqipper's HP at the
start of battle.
Set 2 : Increases attack by 15%
Set 4 : When dealing damage, damage is increased by 8% damage per onibi currently have
upon using a skill.
Set 2: 15% crit
Set 4:When dealing damage has a 25% base chance to inflict confuse on the target, lasts for 1 turn.
Set 2: Increases HP by 15%
Set 4:Unique effect. At the end of the equipper's turn, after they use a normal attack
or are immobile, resist and damage for all allies is increased by 15%. The effect is doubled for
the equipper. Lasts for 2 turns.
Set 2: Increases HP by 15%
Set 4:Unique effect. At the end of the equipper's turn, after they use a normal attack
or are immobile, resist and damage for all allies is increased by 15%. The effect is doubled for
the equipper. Lasts for 2 turns.
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